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FOV Calculator: Convert Field of View Between Aspect Ratios

Convert horizontal and vertical FOV for different aspect ratios, and see the monitor’s real FOV.

🕒 Updated October 2026🇳🇱 Netherlands-specific💯 Free, no signup

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Quick answer

A horizontal FOV of 90° at 4:3 equals a horizontal FOV of about 106.3° at 16:9, because the vertical FOV of 73.7° stays the same. The conversion is hFOV₂ = 2·atan(tan(vFOV/2) × aspect₂), with vFOV = 2·atan(tan(hFOV/2) ÷ aspect₁).

What is FOV in games?

Field of view is how much of the 3D world the game camera shows, measured in degrees. Different games quote different FOVs: some use horizontal FOV, some vertical, and a few diagonal. The same number looks very different on 4:3 and 21:9 screens, which is why players search for a way to convert between them. Console games typically use 60° to 90° horizontal, and many PC shooters let you pick between 90° and 120°.

How the conversion works

The vertical and horizontal FOV are linked by the aspect ratio through the tangent: tan(hFOV ÷ 2) = tan(vFOV ÷ 2) × aspect. Most modern games are “Hor+”, meaning the vertical FOV stays fixed and the horizontal FOV grows when the screen is wider. Under that rule, a 90° horizontal FOV at 4:3 becomes 106° at 16:9 and 121° at 21:9. A few older titles use “Vert−” scaling instead, keeping horizontal constant and cutting off the top and bottom on wide screens, which you can emulate by choosing the same horizontal value at both ratios.

hFOV at 4:316:1016:921:9
70°80°86°102°
90°100°106°121°
100°110°116°129°

Which FOV should you use?

  • Realism: the “correct” FOV is the one that matches the real angle your screen takes up. A 60 cm wide monitor viewed from 70 cm is about 46° wide in reality. The optional fields calculate this. Games usually use more, so more of the world is visible.
  • Competitive play: a wider FOV shows more of your surroundings but makes distant targets smaller.
  • Comfort: very high FOV causes edge distortion, and low FOV with fast motion can feel claustrophobic. Many people prefer something around 90° to 100° horizontal on a 16:9 monitor.

Screen geometry

The same triangle maths behind FOV is used in the Pythagoras calculator, where the monitor diagonal follows from width and height. For Minecraft players, there is also the Nether coordinates calculator.

How to use this calculator

  1. Enter the FOV your game uses and say whether it is horizontal or vertical.
  2. Select the aspect ratio it applies to and the aspect ratio you want to convert to.
  3. Read the converted horizontal FOV, the vertical FOV and the diagonal.
  4. Optionally add monitor width and eye distance to see the real FOV your eyes get.

Key figures at a glance

Linktan(h/2) = tan(v/2) × aspect
Hor+Vertical FOV fixed, horizontal grows
90° at 4:3≈ 106° at 16:9, ≈ 121° at 21:9
Real FOV2 × atan(width ÷ 2 ÷ distance)

Frequently asked questions

How do I convert 4:3 FOV to 16:9?+

Compute the vertical FOV from the horizontal one, then use the new aspect ratio to get the 16:9 horizontal FOV. 90° at 4:3 becomes about 106° at 16:9.

What is Hor+?+

A scaling method where the vertical FOV is fixed and the horizontal FOV expands for wider aspect ratios.

Is higher FOV better?+

It shows more of the scene but makes objects look smaller and can distort the edges. It is a preference and a trade-off.

What FOV does a real monitor give?+

Divide half the screen width by the viewing distance, take the arctangent and double it.

Is FOV in Minecraft horizontal or vertical?+

Minecraft’s FOV slider is vertical.

General information only. This calculator gives estimates for planning and does not constitute financial, tax, legal or medical advice. Figures reflect publicly available Dutch rules and rates for 2026 (last reviewed October 2026). Always confirm the details with the Belastingdienst, the relevant government body or a licensed adviser before you decide.

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